Dim chars colors.
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		| @@ -70,8 +70,10 @@ fn main() -> std::io::Result<()> { | |||||||
|         .collect::<Vec<_>>(); |         .collect::<Vec<_>>(); | ||||||
|     for x in 0..(x_size / 8) { |     for x in 0..(x_size / 8) { | ||||||
|         for y in 0..(y_size / 8) { |         for y in 0..(y_size / 8) { | ||||||
|             let fg = colors[rng.gen_range(0, colors.len())]; |             let fg = colors[rng.gen_range(0, colors.len())] | ||||||
|             let bg = colors[rng.gen_range(0, colors.len())]; |                 .interpolate(Color::black(), 0.8 * rng.gen::<f64>()); | ||||||
|  |             let bg = colors[rng.gen_range(0, colors.len())] | ||||||
|  |                 .interpolate(Color::black(), 0.8 * rng.gen::<f64>()); | ||||||
|             let start_index = rng.gen_range(0, buffer.len() / 8) * 8; |             let start_index = rng.gen_range(0, buffer.len() / 8) * 8; | ||||||
|             let bitmap = &buffer[start_index..(start_index + 8)]; |             let bitmap = &buffer[start_index..(start_index + 8)]; | ||||||
|             paint_char(&mut frame, x, y, bitmap, fg, bg); |             paint_char(&mut frame, x, y, bitmap, fg, bg); | ||||||
| @@ -81,8 +83,10 @@ fn main() -> std::io::Result<()> { | |||||||
|         if rng.gen::<f64>() < 0.02 { |         if rng.gen::<f64>() < 0.02 { | ||||||
|             let x = rng.gen_range(0, x_size / 8); |             let x = rng.gen_range(0, x_size / 8); | ||||||
|             let y = rng.gen_range(0, y_size / 8); |             let y = rng.gen_range(0, y_size / 8); | ||||||
|             let fg = colors[rng.gen_range(0, colors.len())]; |             let fg = colors[rng.gen_range(0, colors.len())] | ||||||
|             let bg = colors[rng.gen_range(0, colors.len())]; |                 .interpolate(Color::black(), 0.8 * rng.gen::<f64>()); | ||||||
|  |             let bg = colors[rng.gen_range(0, colors.len())] | ||||||
|  |                 .interpolate(Color::black(), 0.8 * rng.gen::<f64>()); | ||||||
|             let start_index = rng.gen_range(0, buffer.len() / 8) * 8; |             let start_index = rng.gen_range(0, buffer.len() / 8) * 8; | ||||||
|             let bitmap = &buffer[start_index..(start_index + 8)]; |             let bitmap = &buffer[start_index..(start_index + 8)]; | ||||||
|             paint_char(&mut frame, x, y, bitmap, fg, bg); |             paint_char(&mut frame, x, y, bitmap, fg, bg); | ||||||
|   | |||||||
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	 Juergen Stuber
					Juergen Stuber