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added pixelserver2 setup config and script
This commit is contained in:
Elektrospy
2019-01-18 20:34:26 +01:00
parent 740e3520f5
commit 431797429a
9 changed files with 14 additions and 0 deletions

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#!/usr/bin/env python3
import websocket
try:
import thread
except ImportError:
import _thread as thread
import threading
from datetime import datetime
import time as time_
import json
import png
import numpy as np
import os
import sys
import time
# get screen size from parameters
Nx = 80
try:
Nx = int(sys.argv[1])
except:
pass
Ny = 40
try:
Ny = int(sys.argv[2])
except:
pass
# get input parameter
beatsaber_host = '127.0.0.1'
try:
new_host = str(sys.argv[3])
if new_host != "":
beatsaber_host = new_host
except:
pass
class Layer:
def __init__(self, new_path):
self.path = new_path
# read png file
self.png_reader = png.Reader(self.path)
# gray_scale_map_small = png_reader.read()
self.gray_scale_map_small_direct = self.png_reader.asRGB8()
# get png data from png object
self.png_width = self.gray_scale_map_small_direct[0]
self.png_height = self.gray_scale_map_small_direct[1]
self.png_image_data = self.gray_scale_map_small_direct[2]
# internal layer stuff
self.color_values = 3
self.max_brightness = 255
self.rgb_buffer_length = (self.png_width * self.png_height) * self.color_values
self.layer_buffer_current_color = np.zeros(self.color_values, np.uint8)
self.layer_buffer_array = np.zeros(self.rgb_buffer_length, np.uint8)
self.png_image_data_flatten = np.array(self.flatten_rgb_array_from_png(self.png_image_data))
# internal event states
self.layer_current_event_value = 0
self.animation_finished = True
self.animation_current_brightness = self.max_brightness
# just debug stuff
# print("created layer for " + self.path)
def run(self):
# print("next frame for " + self.path)
self.run_next_fade_color()
self.render_rgb_layer(
self.layer_buffer_current_color[0],
self.layer_buffer_current_color[1],
self.layer_buffer_current_color[2]
)
def run_next_fade_color(self):
if not self.animation_finished and self.animation_current_brightness > 0:
# fade rgb values
self.animation_current_brightness -= 30
# set current layer color brightness to animation brightness
for i in range(3):
self.layer_buffer_current_color[i] = self.get_new_color_value(
self.layer_buffer_current_color[i],
self.animation_current_brightness
)
def trigger_event(self, event_value):
# print("new event " + self.path + " value: " + str(event_value))
# get new rgb color for frame, based on event
self.layer_buffer_current_color = self.get_current_frame_rgb_color(event_value)
def get_next_frame(self):
return self.layer_buffer_array
def get_current_frame_rgb_color(self, event_value):
# create black rgb color array
output_rgb_array = np.zeros(self.color_values, np.uint8)
if event_value == 1 or event_value == 2:
# static blue light
output_rgb_array[2] = self.max_brightness
self.animation_finished = True
elif event_value == 3:
# fade blue light
output_rgb_array[2] = self.max_brightness
# reset current brightness of color for new animation
self.animation_current_brightness = self.max_brightness
self.animation_finished = False
elif event_value == 5 or event_value == 6:
# static red light
output_rgb_array[0] = self.max_brightness
self.animation_finished = True
elif event_value == 7:
# fade red light
output_rgb_array[0] = self.max_brightness
# reset current brightness of color for new animation
self.animation_current_brightness = self.max_brightness
self.animation_finished = False
elif event_value == 8:
# idle color
output_rgb_array[1] = self.max_brightness
self.animation_finished = True
return output_rgb_array
def render_rgb_layer(self, r=0, g=0, b=0):
def dolayer(color, channel):
if color == 0:
self.layer_buffer_array[channel::3] *= 0
else:
im = (color * (self.png_image_data_flatten[channel::3].astype(np.uint16)))
self.layer_buffer_array[channel::3] = (im/255).astype(np.uint8)
dolayer(r, 0)
dolayer(g, 1)
dolayer(b, 2)
# helper method to calculate new color value
# based on current value and target mapping value
def get_new_color_value(self, current_value, mapping_value):
mapping_value_float = float(mapping_value / self.max_brightness)
new_value = int(round(current_value * mapping_value_float))
# print("new_color: " + str(current_value) + ":" + str(mapping_value) + "=" + str(new_value))
return new_value
# helper method to flatted the png array payload, called only once on init
def flatten_rgb_array_from_png(self, rgb_array):
output_array = np.zeros(self.rgb_buffer_length, np.uint8)
current_value_index = 0
# got over every row of png
for current_row in rgb_array:
# go over value in payload
for current_value in current_row:
# write current value to output array buffer
output_array[current_value_index] = current_value
current_value_index += 1
return output_array
# ------------------------------------
# Websocket event part start
# ------------------------------------
def parse_json(input_json):
json_content = json.loads(input_json)
current_event = json_content["event"]
if current_event == "noteCut" or current_event == "noteFullyCut":
event_note_cut(json_content["noteCut"])
elif current_event == "bombCut":
event_bomb_cut()
elif current_event == "beatmapEvent":
event_beat_map(json_content["beatmapEvent"])
elif current_event == "hello" or current_event == "menu":
event_idle()
# else:
# print("other event: " + current_event)
def event_note_cut(note_cut_object):
# print("Note Cut")
event_note_cut_parse(note_cut_object)
def event_note_cut_parse(note_cut_object):
saber_type = note_cut_object["saberType"]
note_type = note_cut_object["noteType"]
light_value = 0
if note_type == "NoteA":
light_value = 7
elif note_type == "NoteB":
light_value = 3
if saber_type == "SaberA":
trigger_saber_a(light_value)
elif saber_type == "SaberB":
trigger_saber_b(light_value)
def trigger_saber_a(light_value):
# print("saber a (red/left): " + str(light_value))
pass
def trigger_saber_b(light_value):
# print("saber b (blue/right): " + str(light_value))
pass
def event_bomb_cut():
# print("Bomb Cut")
pass
def event_beat_map(event_object):
# print("Beatmap")
event_beat_map_parse(event_object)
def event_beat_map_parse(beatmap_event_object):
event_type = beatmap_event_object["type"]
event_value = beatmap_event_object["value"]
if 0 <= event_type < 5:
if event_type == 0:
trigger_light_small(event_value)
elif event_type == 1:
trigger_light_big(event_value)
elif event_type == 2:
trigger_light_left(event_value)
elif event_type == 3:
trigger_light_right(event_value)
elif event_type == 4:
trigger_light_middle(event_value)
def event_idle():
# disable small, center, big lights
trigger_light_small(0)
trigger_light_middle(0)
trigger_light_big(0)
# set both laser to green (custom value 8)
trigger_light_left(8)
trigger_light_right(8)
def trigger_light_small(value):
# print("light small " + str(value))
layer_small.trigger_event(value)
def trigger_light_middle(value):
# print("light middle " + str(value))
layer_middle.trigger_event(value)
def trigger_light_big(value):
# print("light big " + str(value))
layer_big.trigger_event(value)
def trigger_light_left(value):
# print("light left " + str(value))
layer_left.trigger_event(value)
def trigger_light_right(value):
# print("light right " + str(value))
layer_right.trigger_event(value)
def on_message(ws, message):
parse_json(message)
def on_error(ws, error):
# print(error)
pass
def on_close(ws):
# print("### websocket closed ###")
pass
def on_open(ws):
# print("websocket connected")
# thread.start_new_thread(run, ())
pass
# ------------------------------------
# Websocket event part end
# ------------------------------------
def get_higher_color_value(value1, value2):
new_value = value2
if value1 > value2:
new_value = value1
return new_value
def merge_layer_arrays(layer_first, layer_second):
return np.maximum(layer_first, layer_second)
# output_array = np.zeros(buffer_length, np.uint8)
# for idx in range(0, buffer_length):
# output_array[idx] = get_higher_color_value(layer_first[idx], layer_second[idx])
# return output_array
def get_merged_layers_array():
merged_value = merge_layer_arrays(layer_small.get_next_frame(), layer_middle.get_next_frame())
merged_value = merge_layer_arrays(merged_value, layer_big.get_next_frame())
merged_value = merge_layer_arrays(merged_value, layer_left.get_next_frame())
merged_value = merge_layer_arrays(merged_value, layer_right.get_next_frame())
output_array = merged_value
return output_array
def millis():
dt = datetime.now()
cur_millis = dt.microsecond / 1000
return int(round((time_.time() * 1000) + int(cur_millis)))
if __name__ == "__main__":
buffer_length = Nx * Ny * 3
# create layer objects for the lights
layer_small = Layer('maps/small.png')
layer_middle = Layer('maps/middle.png')
layer_big = Layer('maps/big.png')
layer_left = Layer('maps/left.png')
layer_right = Layer('maps/right.png')
# Start websocket logic thread
ws = websocket.WebSocketApp('ws://' + beatsaber_host + ':6557/socket',
on_message=on_message,
on_error=on_error,
on_close=on_close,
on_open=on_open)
wst = threading.Thread(target=ws.run_forever)
wst.daemon = True
wst.start()
# frame refresh time limit, default ~16ms for about ~60fps
frame_update_limit_ms = 0.016
frame_last_update_ms = time.time()
frame_current_millis = time.time()
# Start layer logic loop
while True:
frame_current_millis = time.time()
if frame_current_millis - frame_last_update_ms >= frame_update_limit_ms:
# run layer render logic
layer_small.run()
layer_middle.run()
layer_big.run()
layer_left.run()
layer_right.run()
# merge layers together
output_buffer = get_merged_layers_array()
# convert frame buffer to byte string and write to stdout
os.write(1, output_buffer.tobytes())
# refresh last frame update time
frame_last_update_ms = time.time()
else:
time.sleep((frame_last_update_ms+frame_update_limit_ms)-frame_current_millis)

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#!/bin/bash
cp -f -r beatsaberceiling ../../apps/
chmod +x ../../apps/beatsaberceiling/beatsaberceiling.py
cp -f beatsaberconf.py ../../configs/