From 9da32e5d17ec88503d1fac5e61307c2157ee26df Mon Sep 17 00:00:00 2001
From: juergen <juergen@chaospott.de>
Date: Wed, 12 Sep 2018 13:10:15 +0200
Subject: [PATCH] Neuter animation to prevent excessive power usage.

---
 js/eyecandy.js | 20 ++------------------
 1 file changed, 2 insertions(+), 18 deletions(-)

diff --git a/js/eyecandy.js b/js/eyecandy.js
index 9c61f90..2ea11bf 100644
--- a/js/eyecandy.js
+++ b/js/eyecandy.js
@@ -114,35 +114,19 @@
     // animation
     function initAnimation() {
         animate();
-        for(var i in points) {
-            shiftPoint(points[i]);
-        }
     }
 
     function animate() {
         if(animateHeader) {
             ctx.clearRect(0,0,width,height);
             for(var i in points) {
-                // detect points in range
-                if(Math.abs(getDistance(target, points[i])) < 4000) {
-                    points[i].active = 0.3;
-                    points[i].circle.active = 0.6;
-                } else if(Math.abs(getDistance(target, points[i])) < 20000) {
-                    points[i].active = 0.1;
-                    points[i].circle.active = 0.3;
-                } else if(Math.abs(getDistance(target, points[i])) < 40000) {
-                    points[i].active = 0.02;
-                    points[i].circle.active = 0.1;
-                } else {
-                    points[i].active = 0;
-                    points[i].circle.active = 0;
-                }
+                points[i].active = 0.3;
+                points[i].circle.active = 0.6;
 
                 drawLines(points[i]);
                 points[i].circle.draw();
             }
         }
-        requestAnimationFrame(animate);
     }
 
     function shiftPoint(p) {