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pixelthud/shaders/gradient.frag
2026-02-04 19:29:12 +01:00

11 lines
223 B
GLSL

// https://www.shadertoy.com/new
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord/iResolution.xy;
vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));
fragColor = vec4(col,1.0);
}