#!/usr/bin/env python3 import sys import os import numpy as np import pygame Nx = int(sys.argv[1]) Ny = int(sys.argv[2]) try: fps = float(sys.argv[3]) except (IndexError, ValueError): fps = 17 #fps = 15 colors = np.array([ 0x0, 0x0, 0x0, 0x07,0x07,0x07, # 0x1F,0x07,0x07, 0x2F,0x0F,0x07, 0x47,0x0F,0x07, 0x57,0x17,0x07, # 0x67,0x1F,0x07, 0x77,0x1F,0x07, 0x8F,0x27,0x07, 0x9F,0x2F,0x07, # 0xAF,0x3F,0x07, 0xBF,0x47,0x07, 0xC7,0x47,0x07, 0xDF,0x4F,0x07, # 0xDF,0x57,0x07, 0xDF,0x57,0x07, 0xD7,0x5F,0x07, 0xD7,0x5F,0x07, # 0xD7,0x67,0x0F, 0xCF,0x6F,0x0F, 0xCF,0x77,0x0F, 0xCF,0x7F,0x0F, # 0xCF,0x87,0x17, 0xC7,0x87,0x17, 0xC7,0x8F,0x17, 0xC7,0x97,0x1F, # 0xBF,0x9F,0x1F, 0xBF,0x9F,0x1F, 0xBF,0xA7,0x27, 0xBF,0xA7,0x27, # 0xBF,0xAF,0x2F, 0xB7,0xAF,0x2F, # 0xB7,0xB7,0x2F, 0xB7,0xB7,0x37, # 0xCF,0xCF,0x6F, # 0xDF,0xDF,0x9F, # 0xEF,0xEF,0xC7, # 0xFF,0xFF,0xFF ], dtype=np.uint8) colors = np.reshape(colors, (colors.size//3, 3)) grid = np.zeros((Ny,Nx), dtype=np.uint8) grid[:,0].fill(colors.shape[0]-1) clock = pygame.time.Clock() def state2red(c): return colors[c, 0] def state2green(c): return colors[c, 1] def state2blue(c): return colors[c, 2] i = 0 while True: i = i + 1 rnd = np.random.randint(3, size=(Ny, Nx)) for py in range(Ny): for px in range(1, Nx): #grid[py, px] = max(grid[py-1, px] - 1, 0) # v1 #grid[py, px] = max(grid[py-1, px] - (rnd[py, px] & 1), 0) # v2 grid[(py - rnd[py, px] + 1) % Ny, px] = max(grid[py, px-1] - (rnd[py, px] & 1), 0) # v3 if i % 1000 == 0: grid[:,0].fill(0) elif (i - (colors.shape[0] +10)) % 1000 == 0: grid[:,0].fill(colors.shape[0]-1) out = np.dstack((state2red(grid), state2green(grid), state2blue(grid))).astype(np.uint8).tobytes() os.write(1, out) clock.tick_busy_loop(fps)