Simple wrapper script for shady
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17
README.md
17
README.md
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# Pixelthud
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# Pixelthud
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Animationen für die Decken-LED-Matrix im Chaospott. Kompatibel zu pixelserver2.
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Animationen für die Decken-LED-Matrix im Chaospott. Kompatibel zu pixelserver2.
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## Shady wrapper
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Wrapper script for https://codeberg.org/polyfloyd/shady
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go install github.com/polyfloyd/shady/cmd/shady@latest
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### Preview with https://codeberg.org/polyfloyd/ledcat:
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cargo install ledcat
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export EGL_PLATFORM=surfaceless
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export MESA_GL_VERSION_OVERRIDE=3.3
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export LEDCAT_GEOMETRY=80x40
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./shady.sh 80 40 20 | ledcat -f 20 show
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{"guiname": "Rock-paper-scissors-spock-lizard", "name": "rps", "cmd": "apps/rps.py", "persistent": False},
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{"guiname": "Rock-paper-scissors-spock-lizard", "name": "rps", "cmd": "apps/rps.py", "persistent": False},
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{"guiname": "Doom Fire", "name": "doomfire", "cmd": "apps/doom_fire_psx2.py", "persistent": False},
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{"guiname": "Doom Fire", "name": "doomfire", "cmd": "apps/doom_fire_psx2.py", "persistent": False},
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{"guiname": "Maxwell FDTD", "name": "fdtd", "cmd": "apps/fdtd.py", "persistent": False},
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{"guiname": "Maxwell FDTD", "name": "fdtd", "cmd": "apps/fdtd.py", "persistent": False},
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{"guiname": "Shady wrapper", "name": "shady", "cmd": "apps/shady.sh", "persistent": False},
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]
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]
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4
setup.sh
4
setup.sh
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cp -f rps.py ../../apps/
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cp -f rps.py ../../apps/
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cp -f doom_fire_psx2.py ../../apps/
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cp -f doom_fire_psx2.py ../../apps/
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cp -f fdtd.py ../../apps/
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cp -f fdtd.py ../../apps/
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cp -f shady.sh ../../apps/
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mkdir -p ../../apps/shaders/
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cp -a shaders/. ../../apps/shaders/
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chmod +x ../../apps/fading_pixels.py
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chmod +x ../../apps/fading_pixels.py
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chmod +x ../../apps/plane_wave.py
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chmod +x ../../apps/plane_wave.py
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chmod +x ../../apps/rps.py
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chmod +x ../../apps/rps.py
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chmod +x ../../apps/doom_fire_psx2.py
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chmod +x ../../apps/doom_fire_psx2.py
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chmod +x ../../apps/fdtd.py
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chmod +x ../../apps/fdtd.py
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chmod +x ../../apps/shady.sh
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cp -f pixelthudconf.py ../../configs/
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cp -f pixelthudconf.py ../../configs/
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35
shaders/example.glsl
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35
shaders/example.glsl
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/**
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* The MIT License
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*
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* Copyright (c) 2011 Mr.doob
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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void mainImage(out vec4 fragColor, in vec2 fragCoord) {
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vec2 position = ( fragCoord.xy / iResolution.xy );
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float color = 0.0;
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color += sin( position.x * cos( iTime / 15.0 ) * 80.0 ) + cos( position.y * cos( iTime / 15.0 ) * 10.0 );
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color += sin( position.y * sin( iTime / 10.0 ) * 40.0 ) + cos( position.x * sin( iTime / 25.0 ) * 40.0 );
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color += sin( position.x * sin( iTime / 5.0 ) * 10.0 ) + sin( position.y * sin( iTime / 35.0 ) * 80.0 );
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color *= sin( iTime / 10.0 ) * 0.5;
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fragColor = vec4( vec3( color, color * 0.5, sin( color + iTime / 3.0 ) * 0.75 ), 1.0 );
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}
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