Added some more example shaders
This commit is contained in:
17
shaders/checkerboard_rotate.frag
Normal file
17
shaders/checkerboard_rotate.frag
Normal file
@@ -0,0 +1,17 @@
|
||||
|
||||
// Related examples and context: https://observablehq.com/@mbostock/shader
|
||||
|
||||
#define M_PI 3.1415926535897932384626433832795
|
||||
|
||||
const float size = 10.0;
|
||||
|
||||
mat2 rotate2d(float a) {
|
||||
return mat2(cos(a), -sin(a), sin(a), cos(a));
|
||||
}
|
||||
|
||||
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
|
||||
float angle = iTime;
|
||||
vec2 p = (fragCoord.xy - iResolution.xy / 2.0) * rotate2d(angle);
|
||||
float k = float(mod(p.x, size * 2.0) < size == mod(p.y, size * 2.0) < size);
|
||||
fragColor = vec4(vec3(k), 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user