Made app more modular.

Fixed some bugs.
Added some functionality.
This commit is contained in:
m0rph3us1987
2026-01-21 18:59:14 +01:00
parent 5802b80d61
commit 40f496c3f2
18 changed files with 1709 additions and 1535 deletions

View File

@@ -1,33 +1,37 @@
/**
* Dynamic Scoring Algorithm
* Logic:
* 1. Base Score starts at initialPoints.
* 2. As solves increase, the score for EVERYONE who solved it decreases.
* 3. We use a decay function: currentPoints = max(min_points, initial * decay_factor ^ (solves - 1))
* 4. Plus a "First Blood" bonus: 1st solver gets 10% extra, 2nd 5%, 3rd 2%.
* Dynamic Scoring Algorithm (Parabolic Decay)
* Logic:
* 1. Base Value = ((minimum - initial) / (decay^2)) * (solve_count^2) + initial
* 2. If solve_count >= decay, return minimum.
* 3. Fixed Bonuses (based on initial points): 1st: 15%, 2nd: 10%, 3rd: 5%.
*/
const MIN_POINTS_PERCENTAGE = 0.2; // Points won't drop below 20% of initial
const DECAY_CONSTANT = 0.92; // Aggressive decay per solve
export const calculateChallengeValue = (
initial: number,
minimum: number,
decay: number,
solveCount: number
): number => {
if (solveCount === 0) return initial;
if (decay <= 0 || solveCount >= decay) return minimum;
export const calculateChallengeValue = (initialPoints: number, solveCount: number): number => {
if (solveCount === 0) return initialPoints;
const minPoints = Math.floor(initialPoints * MIN_POINTS_PERCENTAGE);
const decayedPoints = Math.floor(initialPoints * Math.pow(DECAY_CONSTANT, solveCount - 1));
return Math.max(minPoints, decayedPoints);
// Parabolic formula: ((min - init) / decay^2) * solveCount^2 + init
const value = ((minimum - initial) / (decay * decay)) * (solveCount * solveCount) + initial;
return Math.ceil(value);
};
export const getFirstBloodBonus = (rank: number): number => {
if (rank === 0) return 0.10; // 1st
if (rank === 1) return 0.05; // 2nd
if (rank === 2) return 0.02; // 3rd
export const getFirstBloodBonusFactor = (rank: number): number => {
if (rank === 0) return 0.15; // 1st
if (rank === 1) return 0.10; // 2nd
if (rank === 2) return 0.05; // 3rd
return 0;
};
export const calculateTeamTotalScore = (
teamId: string,
challenges: { id: string, initialPoints: number, solves: string[] }[],
challenges: any[],
solves: { teamId: string, challengeId: string, timestamp: number }[]
): number => {
let total = 0;
@@ -39,17 +43,21 @@ export const calculateTeamTotalScore = (
const challenge = challenges.find(c => c.id === solve.challengeId);
if (!challenge) return;
// Current value of challenge (shared by all)
const baseValue = calculateChallengeValue(challenge.initialPoints, challenge.solves.length);
// Current dynamic base value (retroactive for everyone)
const baseValue = calculateChallengeValue(
challenge.initialPoints,
challenge.minimumPoints || 0,
challenge.decaySolves || 1,
challenge.solves.length
);
// Calculate rank for bonus
// Find all solves for this challenge sorted by time
// Calculate rank for fixed bonus based on initial value
const challengeSolves = solves
.filter(s => s.challengeId === solve.challengeId)
.sort((a, b) => a.timestamp - b.timestamp);
const rank = challengeSolves.findIndex(s => s.teamId === teamId);
const bonus = Math.floor(baseValue * getFirstBloodBonus(rank));
const bonus = Math.floor(challenge.initialPoints * getFirstBloodBonusFactor(rank));
total += (baseValue + bonus);
});