fixxed bug.... propably
This commit is contained in:
		
							
								
								
									
										316
									
								
								js/eyecandy.js
									
									
									
									
									
								
							
							
						
						
									
										316
									
								
								js/eyecandy.js
									
									
									
									
									
								
							@@ -1,191 +1,191 @@
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(function() {
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					(function() {
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					    var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true;
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    if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
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					    if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
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      var element = document.getElementById('demo-canvas');
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					      var element = document.getElementById('demo-canvas');
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      element.style.backgroundImage="url('images/gekruessel.png')";
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					      element.style.backgroundImage="url('images/gekruessel.png')";
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      element.style.backgroundPosition="center center";
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					      element.style.backgroundPosition="center center";
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      element.style.height="300px";
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					      element.style.height="300px";
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    } else {
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					    } else { 
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      var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true;
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      // Main
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					      // Main
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      initHeader();
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					      initHeader();
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      initAnimation();
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					      initAnimation();
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      addListeners();
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					      addListeners();
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					    }
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      function initHeader() {
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					    function initHeader() {
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          width = window.innerWidth;
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					        width = window.innerWidth;
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          height = 300;
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					        height = 300;
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          target = {x: width/2, y: height/2};
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					        target = {x: width/2, y: height/2};
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          largeHeader = document.getElementById('large-header');
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					        largeHeader = document.getElementById('large-header');
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          largeHeader.style.height = height+'px';
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					        largeHeader.style.height = height+'px';
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          canvas = document.getElementById('demo-canvas');
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					        canvas = document.getElementById('demo-canvas');
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          canvas.width = width;
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					        canvas.width = width;
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          canvas.height = height;
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					        canvas.height = height;
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          ctx = canvas.getContext('2d');
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					        ctx = canvas.getContext('2d');
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          // create points
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					        // create points
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          points = [];
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					        points = [];
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          for(var x = 0; x < width; x = x + width/20) {
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					        for(var x = 0; x < width; x = x + width/20) {
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              for(var y = 0; y < height; y = y + height/20) {
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					            for(var y = 0; y < height; y = y + height/20) {
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                  var px = x + Math.random()*width/20;
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					                var px = x + Math.random()*width/20;
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                  var py = y + Math.random()*height/20;
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					                var py = y + Math.random()*height/20;
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                  var p = {x: px, originX: px, y: py, originY: py };
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					                var p = {x: px, originX: px, y: py, originY: py };
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                  points.push(p);
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					                points.push(p);
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              }
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					            }
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          }
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					        }
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          // for each point find the 5 closest points
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					        // for each point find the 5 closest points
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          for(var i = 0; i < points.length; i++) {
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					        for(var i = 0; i < points.length; i++) {
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              var closest = [];
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					            var closest = [];
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              var p1 = points[i];
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					            var p1 = points[i];
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              for(var j = 0; j < points.length; j++) {
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					            for(var j = 0; j < points.length; j++) {
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                  var p2 = points[j]
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					                var p2 = points[j]
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                  if(!(p1 == p2)) {
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					                if(!(p1 == p2)) {
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                      var placed = false;
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					                    var placed = false;
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                      for(var k = 0; k < 5; k++) {
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					                    for(var k = 0; k < 5; k++) {
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                          if(!placed) {
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					                        if(!placed) {
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                              if(closest[k] == undefined) {
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					                            if(closest[k] == undefined) {
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                                  closest[k] = p2;
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					                                closest[k] = p2;
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                                  placed = true;
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					                                placed = true;
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                              }
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					                            }
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                          }
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					                        }
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                      }
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					                    }
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                      for(var k = 0; k < 5; k++) {
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					                    for(var k = 0; k < 5; k++) {
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                          if(!placed) {
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					                        if(!placed) {
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                              if(getDistance(p1, p2) < getDistance(p1, closest[k])) {
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					                            if(getDistance(p1, p2) < getDistance(p1, closest[k])) {
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                                  closest[k] = p2;
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					                                closest[k] = p2;
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                                  placed = true;
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					                                placed = true;
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                              }
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					                            }
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                          }
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					                        }
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                      }
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					                    }
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                  }
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					                }
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              }
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					            }
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              p1.closest = closest;
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					            p1.closest = closest;
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          }
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					        }
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          // assign a circle to each point
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					        // assign a circle to each point
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          for(var i in points) {
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					        for(var i in points) {
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              var c = new Circle(points[i], 2+Math.random()*2, 'rgba(255,255,255,0.3)');
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					            var c = new Circle(points[i], 2+Math.random()*2, 'rgba(255,255,255,0.3)');
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              points[i].circle = c;
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					            points[i].circle = c;
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          }
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					        }
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      }
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					    }
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      // Event handling
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					    // Event handling
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      function addListeners() {
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					    function addListeners() {
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          if(!('ontouchstart' in window)) {
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					        if(!('ontouchstart' in window)) {
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              window.addEventListener('mousemove', mouseMove);
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					            window.addEventListener('mousemove', mouseMove);
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          }
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					        }
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          window.addEventListener('scroll', scrollCheck);
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					        window.addEventListener('scroll', scrollCheck);
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          window.addEventListener('resize', resize);
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					        window.addEventListener('resize', resize);
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      }
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					    }
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      function mouseMove(e) {
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					    function mouseMove(e) {
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          var posx = posy = 0;
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					        var posx = posy = 0;
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          if (e.pageX || e.pageY) {
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					        if (e.pageX || e.pageY) {
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              posx = e.pageX;
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					            posx = e.pageX;
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              posy = e.pageY;
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					            posy = e.pageY;
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          }
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					        }
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          else if (e.clientX || e.clientY)    {
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					        else if (e.clientX || e.clientY)    {
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              posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
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					            posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
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              posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
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					            posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
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          }
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					        }
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          target.x = posx;
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					        target.x = posx;
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          target.y = posy;
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					        target.y = posy;
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      }
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					    }
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      function scrollCheck() {
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					    function scrollCheck() {
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          if(document.body.scrollTop > height) animateHeader = false;
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					        if(document.body.scrollTop > height) animateHeader = false;
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          else animateHeader = true;
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					        else animateHeader = true;
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      }
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					    }
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      function resize() {
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					    function resize() {
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          width = window.innerWidth;
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					        width = window.innerWidth;
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          height = 300;
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					        height = 300;
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          largeHeader.style.height = height+'px';
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					        largeHeader.style.height = height+'px';
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          canvas.width = width;
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					        canvas.width = width;
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          canvas.height = height;
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					        canvas.height = height;
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      }
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					    }
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      // animation
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					    // animation
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      function initAnimation() {
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					    function initAnimation() {
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          animate();
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					        animate();
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          for(var i in points) {
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					        for(var i in points) {
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              shiftPoint(points[i]);
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					            shiftPoint(points[i]);
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          }
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					        }
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      }
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					    }
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      function animate() {
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					    function animate() {
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          if(animateHeader) {
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					        if(animateHeader) {
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              ctx.clearRect(0,0,width,height);
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					            ctx.clearRect(0,0,width,height);
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              for(var i in points) {
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					            for(var i in points) {
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                  // detect points in range
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					                // detect points in range
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                  if(Math.abs(getDistance(target, points[i])) < 4000) {
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					                if(Math.abs(getDistance(target, points[i])) < 4000) {
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                      points[i].active = 0.3;
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					                    points[i].active = 0.3;
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                      points[i].circle.active = 0.6;
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					                    points[i].circle.active = 0.6;
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                  } else if(Math.abs(getDistance(target, points[i])) < 20000) {
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					                } else if(Math.abs(getDistance(target, points[i])) < 20000) {
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                      points[i].active = 0.1;
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					                    points[i].active = 0.1;
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                      points[i].circle.active = 0.3;
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					                    points[i].circle.active = 0.3;
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                  } else if(Math.abs(getDistance(target, points[i])) < 40000) {
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					                } else if(Math.abs(getDistance(target, points[i])) < 40000) {
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                      points[i].active = 0.02;
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					                    points[i].active = 0.02;
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                      points[i].circle.active = 0.1;
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					                    points[i].circle.active = 0.1;
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                  } else {
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					                } else {
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                      points[i].active = 0;
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					                    points[i].active = 0;
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                      points[i].circle.active = 0;
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					                    points[i].circle.active = 0;
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                  }
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					                }
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                  drawLines(points[i]);
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					                drawLines(points[i]);
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                  points[i].circle.draw();
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					                points[i].circle.draw();
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              }
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					            }
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          }
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					        }
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          requestAnimationFrame(animate);
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					        requestAnimationFrame(animate);
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      }
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					    }
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      function shiftPoint(p) {
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					    function shiftPoint(p) {
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          TweenLite.to(p, 1+1*Math.random(), {x:p.originX-50+Math.random()*100,
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					        TweenLite.to(p, 1+1*Math.random(), {x:p.originX-50+Math.random()*100,
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              y: p.originY-50+Math.random()*100, ease:Circ.easeInOut,
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					            y: p.originY-50+Math.random()*100, ease:Circ.easeInOut,
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              onComplete: function() {
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					            onComplete: function() {
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                  shiftPoint(p);
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					                shiftPoint(p);
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              }});
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					            }});
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      }
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					    }
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      // Canvas manipulation
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					    // Canvas manipulation
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      function drawLines(p) {
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					    function drawLines(p) {
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          if(!p.active) return;
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					        if(!p.active) return;
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          for(var i in p.closest) {
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					        for(var i in p.closest) {
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              ctx.beginPath();
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					            ctx.beginPath();
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              ctx.moveTo(p.x, p.y);
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					            ctx.moveTo(p.x, p.y);
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              ctx.lineTo(p.closest[i].x, p.closest[i].y);
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					            ctx.lineTo(p.closest[i].x, p.closest[i].y);
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              ctx.strokeStyle = 'rgba(210,212,188,'+ p.active+')';
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					            ctx.strokeStyle = 'rgba(210,212,188,'+ p.active+')';
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              ctx.stroke();
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					            ctx.stroke();
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          }
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					        }
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      }
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					    }
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      function Circle(pos,rad,color) {
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					    function Circle(pos,rad,color) {
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          var _this = this;
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					        var _this = this;
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          // constructor
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					        // constructor
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          (function() {
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					        (function() {
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              _this.pos = pos || null;
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					            _this.pos = pos || null;
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              _this.radius = rad || null;
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					            _this.radius = rad || null;
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              _this.color = color || null;
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					            _this.color = color || null;
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          })();
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					        })();
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          this.draw = function() {
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					        this.draw = function() {
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              if(!_this.active) return;
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					            if(!_this.active) return;
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              ctx.beginPath();
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					            ctx.beginPath();
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              ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false);
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					            ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false);
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              ctx.fillStyle = 'rgba(210,212,188,'+ _this.active+')';
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					            ctx.fillStyle = 'rgba(210,212,188,'+ _this.active+')';
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              ctx.fill();
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					            ctx.fill();
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          };
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					        };
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      }
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					    }
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      // Util
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					    // Util
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      function getDistance(p1, p2) {
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					    function getDistance(p1, p2) {
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          return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
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					        return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
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      }
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    }
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					    }
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})();
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					})();
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