Rewrite OG Buttons
This commit is contained in:
391
1og/button.py
391
1og/button.py
@@ -1,20 +1,37 @@
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import json
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import subprocess
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import threading
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import time
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import urllib.request
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import RPi.GPIO as gpio
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import board
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import digitalio
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import neopixel
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import paho.mqtt.client as mqtt
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from adafruit_led_animation import color
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from adafruit_led_animation.animation.chase import Chase
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from adafruit_led_animation.animation.rainbowcomet import RainbowComet
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def ssh(host, name):
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def ssh_(host_, name_):
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print("[ssh]", f"{name_}@{host_}")
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subprocess.check_call(["ssh", f"{name_}@{host_}"], stdin=subprocess.DEVNULL)
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class SubStrip:
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def __init__(self, strip, pixel: list[int]):
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self.strip: neopixel.NeoPixel = strip
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self._pixel_map = pixel
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threading.Thread(target=ssh_, args=(host, name)).start()
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def __len__(self):
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return len(self._pixel_map)
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def __setitem__(self, key, value):
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if isinstance(key, slice):
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for i, v in zip(range(*key.indices(len(self._pixel_map))), value):
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self.strip[self._pixel_map[i]] = v
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else:
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self.strip[self._pixel_map[key]] = value
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def show(self):
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self.strip.show()
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def fill(self, color):
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for p in self._pixel_map:
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self.strip[p] = color
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class Door:
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@@ -22,194 +39,244 @@ class Door:
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self.host = host
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self.user_open = user_open
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self.user_close = user_close
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self.inprogress = False
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def _ssh(self, host, name):
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def _ssh_(host_, name_):
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self.inprogress = True
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try:
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print("[ssh]", f"{name_}@{host_}")
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subprocess.check_call(["ssh", f"{name_}@{host_}"], stdin=subprocess.DEVNULL)
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except subprocess.CalledProcessError as ex:
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print("[ssh]", ex)
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self.inprogress = False
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threading.Thread(target=_ssh_, args=(host, name)).start()
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def open(self):
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ssh(self.host, self.user_open)
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self._ssh(self.host, self.user_open)
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def close(self):
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ssh(self.host, self.user_close)
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self._ssh(self.host, self.user_close)
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class ButtonStrip:
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def __init__(self, strip, leds):
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self.leds = leds
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self.strip = strip
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class FoodoorMQTT:
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def __init__(self, areas):
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self.areas = areas
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self.message_cbs = []
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def draw(self, color):
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for led in self.leds:
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self.strip[led] = color
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self.client = mqtt.Client()
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self.client.on_connect = self.on_connect
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self.client.on_message = self.on_message
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self._connect_lock = threading.Condition()
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self._data = {}
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def _subscribe(self):
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for area in self.areas:
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self.client.subscribe(f"foobar/{area}/foodoor/status", 1)
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def connect(self, host="mqtt.chaospott.de"):
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try:
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self.client.connect(host)
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self.client.loop_start()
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with self._connect_lock:
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self._connect_lock.wait()
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except Exception as e:
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print(f"Verbindungsfehler zu MQTT-Server: {e}")
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def disconnect(self):
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self.client.loop_stop()
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def on_connect(self, client, userdata, flags, rc):
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self._subscribe()
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with self._connect_lock:
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self._connect_lock.notify()
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def on_message(self, client, userdata, msg):
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print(f"MQTT-Server Message: {msg.topic} {msg.payload.decode()}")
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self._data[msg.topic] = msg.payload.decode()
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for cb in self.message_cbs:
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cb(msg.topic)
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def get_door(self, area):
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return self._data.get(f"foobar/{area}/foodoor/status")
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def is_open(self, area):
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return self.get_door(area) == "open"
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class ButtonHandler(threading.Thread):
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def __init__(self, pin, func, edge='both', bouncetime=100):
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super().__init__(daemon=True)
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class StateMenu:
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OFF = 0
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SHOW_STATE = 1
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CHANGE = 2
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PROGRESS = 3
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RAINBOW = 4
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self.pin = pin
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self.func = func
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self.edge = edge
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self.bouncetime = bouncetime / 1000
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def __init__(self):
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self.state = StateMenu.OFF
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self.change_target = None
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self.target_state = None
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self.anim = []
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self.timeout = None
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self.next_state = None
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self.reset_state()
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self.lastpinval = gpio.input(self.pin)
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self.lock = threading.Lock()
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self.mqtt = FoodoorMQTT(["oben", "unten"])
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self.mqtt.message_cbs.append(lambda *_: self.draw())
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self.mqtt.connect()
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def __call__(self, *args):
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if not self.lock.acquire(blocking=False):
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return
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self.strip = neopixel.NeoPixel(board.D18, 36, brightness=0.5, pixel_order=neopixel.GRB, auto_write=False)
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self.strip_cellar = SubStrip(self.strip, pixel=list(range(12)))
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self.strip_center = SubStrip(self.strip, pixel=list(range(12, 24)))
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self.strip_aerie = SubStrip(self.strip, pixel=list(range(24, 36)))
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t = threading.Timer(self.bouncetime, self.read, args=args)
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t.start()
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self.doors = {
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"cellar": Door("10.42.1.20", "open", "close"),
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"aerie": Door("10.42.1.28", "open", "close"),
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}
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def read(self, *args):
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pinval = gpio.input(self.pin)
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def reset_state(self):
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self.state = StateMenu.SHOW_STATE
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self.change_target = None
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self.target_state = None
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self.anim.clear()
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self.timeout = None
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self.next_state = None
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if ((pinval == 0 and self.lastpinval == 1 and self.edge in ['falling', 'both'])
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or (pinval == 1 and self.lastpinval == 0 and self.edge in ['rising', 'both'])):
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self.func(*args)
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def button_pressed(self, btn):
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if self.state == StateMenu.OFF:
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self.set_state(StateMenu.SHOW_STATE)
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elif self.state == StateMenu.RAINBOW and btn == "center":
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self.reset_state()
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elif self.state == StateMenu.SHOW_STATE or self.state == StateMenu.RAINBOW:
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if btn == "center":
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self.set_state(StateMenu.RAINBOW, 10)
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elif btn in ("aerie", "cellar"):
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self.set_state(StateMenu.CHANGE, 10)
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self.change_target = btn
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elif self.state == StateMenu.CHANGE:
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if btn == self.change_target:
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self.reset_state()
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elif self.change_target == "aerie":
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if btn == "center":
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self.target_state = "open"
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elif btn == "cellar":
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self.target_state = "close"
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elif self.change_target == "cellar":
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if btn == "aerie":
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self.target_state = "open"
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elif btn == "center":
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self.target_state = "close"
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self.lastpinval = pinval
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self.lock.release()
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if self.change_target is not None:
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self.set_state(StateMenu.PROGRESS, 5)
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self.next_state = StateMenu.SHOW_STATE
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print(self.change_target, self.target_state)
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if self.target_state == "open":
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self.doors[self.change_target].open()
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elif self.target_state == "close":
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self.doors[self.change_target].close()
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class ButtonSensor:
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def __init__(self, pin, callback):
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self.pin = pin
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elif self.state == StateMenu.PROGRESS:
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pass
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gpio.setup(pin, gpio.IN, pull_up_down=gpio.PUD_UP)
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self.handler = ButtonHandler(pin, callback, edge='falling', bouncetime=100)
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self.handler.start()
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gpio.add_event_detect(pin, gpio.BOTH, callback=self.handler)
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self.draw()
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def set_state(self, state, timeout=None):
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self.state = state
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self.timeout = None
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if timeout is not None:
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self.timeout = time.monotonic() + timeout
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class ButtonPress(Exception):
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def __init__(self, pin):
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super().__init__()
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self.pin = pin
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def draw(self):
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self.anim.clear()
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if self.state == StateMenu.OFF:
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self.strip.fill(color.BLACK)
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elif self.state == StateMenu.SHOW_STATE:
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self.strip_aerie.fill(color.GREEN if self.mqtt.is_open("oben") else color.RED)
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self.strip_cellar.fill(color.GREEN if self.mqtt.is_open("unten") else color.RED)
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self.strip_center.fill(color.BLACK)
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elif self.state == StateMenu.CHANGE:
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if self.change_target == "aerie":
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self.anim = [
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Chase(self.strip_center, 0.5, color=color.GREEN, size=1, spacing=11),
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Chase(self.strip_cellar, 0.5, color=color.RED, size=1, spacing=11),
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]
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elif self.change_target == "cellar":
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self.anim = [
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Chase(self.strip_aerie, 0.5, color=color.GREEN, size=1, spacing=11),
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Chase(self.strip_center, 0.5, color=color.RED, size=1, spacing=11),
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]
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elif self.state == StateMenu.PROGRESS:
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self.strip_center.fill(color.BLACK)
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if self.change_target == "aerie":
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self.strip_cellar.fill(color.GREEN if self.mqtt.is_open("unten") else color.RED)
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self.anim = [Chase(self.strip_aerie, 0.05, size=1,
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color=color.GREEN if self.target_state == "open" else color.RED)]
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elif self.change_target == "cellar":
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self.strip_aerie.fill(color.GREEN if self.mqtt.is_open("oben") else color.RED)
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self.anim = [Chase(self.strip_cellar, 0.05, size=1,
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color=color.GREEN if self.target_state == "open" else color.RED)]
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elif self.state == StateMenu.RAINBOW:
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self.strip_aerie.fill(color.GREEN if self.mqtt.is_open("oben") else color.RED)
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self.strip_cellar.fill(color.GREEN if self.mqtt.is_open("unten") else color.RED)
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self.anim = [RainbowComet(self.strip_center, 0.05, ring=True)]
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class MultiSensor:
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def __init__(self, pins):
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self.pressed = None
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self.buttons = [ButtonSensor(pin, self.press) for pin in pins]
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def tick(self):
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if self.timeout and self.timeout < time.monotonic() and not (self.change_target and self.doors[self.change_target].inprogress):
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if self.next_state is not None:
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self.set_state(self.next_state, 10)
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self.next_state = None
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else:
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self.reset_state()
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self.draw()
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def press(self, pin):
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self.pressed = pin
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for a in self.anim:
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a.animate(show=False)
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self.strip.show()
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def sleepSecond(self):
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for i in range(100):
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if self.pressed is not None:
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pressed_pin = self.pressed
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self.pressed = None
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raise ButtonPress(pressed_pin)
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time.sleep(0.01)
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def sleep(self, delay):
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for i in range(delay):
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self.sleepSecond()
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class APILoader(threading.Thread):
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def __init__(self, delay):
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super().__init__()
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self.delay = delay
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self.data = None
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self.loadData()
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def getData(self):
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if not self.is_alive():
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print("API thread is dead. Trying to restart...")
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self.start()
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return self.data
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def run(self):
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while True:
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try:
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self.loadData()
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except Exception as e:
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print("Unable to load API data:", e)
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time.sleep(self.delay)
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def loadData(self):
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# Load api data
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print("Loading API data...")
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response = urllib.request.urlopen("https://status-v2.chaospott.de/status.json").read()
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data = json.loads(response.decode("utf-8"))
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self.data = {door["location"]: not door["value"] for door in data["sensors"]["door_locked"]}
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def deinit(self):
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self.strip.deinit()
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self.mqtt.disconnect()
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def main():
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print("[*] Initializing...")
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# Initialize GPIO board
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gpio.setmode(gpio.BCM)
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btn_cellar = digitalio.DigitalInOut(board.D22)
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btn_cellar.switch_to_input(digitalio.Pull.DOWN)
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# Create LED-Strip handle
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gpio.setup(4, gpio.IN, pull_up_down=gpio.PUD_UP)
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strip = neopixel.NeoPixel(board.D18, 36, brightness=0.5, pixel_order=neopixel.GRB, auto_write=False)
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btn_center = digitalio.DigitalInOut(board.D24)
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btn_center.switch_to_input(digitalio.Pull.DOWN)
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# Create sub-handle for each button handle
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leds = {
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"cellar": ButtonStrip(strip, list(range(1, 12))),
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"center": ButtonStrip(strip, list(range(12, 24))),
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"aerie": ButtonStrip(strip, list(range(24, 36))),
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}
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btn_aerie = digitalio.DigitalInOut(board.D23)
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btn_aerie.switch_to_input(digitalio.Pull.DOWN)
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# Create button press sensor
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buttons = {
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22: "cellar",
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23: "aerie",
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24: "center",
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}
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sensor = MultiSensor(buttons.keys())
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menu = StateMenu()
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btn_locked = False # For waiting while a button is still pressed
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doors = {
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"aerie": Door("10.42.1.28", "open", "close"),
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"cellar": Door("10.42.1.20", "open", "close"),
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}
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# Initialize API interface
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loader = APILoader(4)
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loader.start()
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print("[*] Starting...")
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while True:
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for led in leds:
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leds[led].draw((0, 0, 0))
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data = loader.getData()
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for door in data:
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if door in leds:
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leds[door].draw((0, 255, 0) if data[door] else (255, 0, 0))
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strip.show()
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# Wait for a button press
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try:
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sensor.sleep(2)
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except ButtonPress as press:
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selection = buttons[press.pin]
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if selection == "aerie":
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leds["cellar"].draw((255, 0, 0))
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elif selection == "cellar":
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leds["aerie"].draw((255, 0, 0))
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try:
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while True:
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if not btn_cellar.value:
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if not btn_locked:
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menu.button_pressed("cellar")
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btn_locked = True
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elif not btn_center.value:
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if not btn_locked:
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menu.button_pressed("center")
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btn_locked = True
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elif not btn_aerie.value:
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if not btn_locked:
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menu.button_pressed("aerie")
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btn_locked = True
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else:
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continue
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btn_locked = False
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leds["center"].draw((0, 255, 0))
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leds[selection].draw((0, 0, 0))
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strip.show()
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try:
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sensor.sleep(5)
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except ButtonPress as press:
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action = buttons[press.pin]
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if action == "center":
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doors[selection].open()
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elif action != selection:
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doors[selection].close()
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menu.tick()
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time.sleep(.01)
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except KeyboardInterrupt:
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menu.deinit()
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if __name__ == '__main__':
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Reference in New Issue
Block a user