Debug state machine, 24h restart

This commit is contained in:
T committed 2026-09-26 16:23:07 +02:00
1 parent b8a56829f3
commit cb4220458d
1 file changed
+42 -22
+42 -22
View File
@@ -124,9 +124,12 @@ class DoorLocal(Door):
class FoodoorMQTT:
MESSAGE_TIMEOUT = 24 * 60 * 60
def __init__(self, areas):
self.areas = areas
self.message_cbs = []
self.last_message_at = time.monotonic()
self.client = mqtt.Client()
self.client.on_connect = self.on_connect
@@ -157,6 +160,7 @@ class FoodoorMQTT:
self._connect_lock.notify()
def on_message(self, client, userdata, msg):
self.last_message_at = time.monotonic()
print(f"MQTT-Server Message: {msg.topic} {msg.payload.decode()}")
self._data[msg.topic] = msg.payload.decode()
for cb in self.message_cbs:
@@ -182,10 +186,11 @@ class StateMenu:
self.anim = []
self.timeout = None
self.next_state = None
self._force_redraw = True
self.reset_state()
self.mqtt = FoodoorMQTT(["oben", "unten"])
self.mqtt.message_cbs.append(lambda *_: self.draw())
self.mqtt.message_cbs.append(lambda *_: self.redraw())
if SIM:
self.mqtt.connect("127.0.0.1")
else:
@@ -211,6 +216,7 @@ class StateMenu:
self.anim.clear()
self.timeout = None
self.next_state = None
self._force_redraw = True
def button_pressed(self, btn):
if btn not in self.doors: # door sensor
@@ -236,7 +242,7 @@ class StateMenu:
# self.timeout = time.monotonic() + 10
pass
self.draw()
self.redraw()
def set_state(self, state, timeout=None):
self.state = state
@@ -244,22 +250,14 @@ class StateMenu:
if timeout is not None:
self.timeout = time.monotonic() + timeout
def draw(self):
def redraw(self):
self._force_redraw = True
def _draw(self):
self.anim.clear()
self.strip.brightness = 0.5 # full brightness
if self.state == StateMenu.LOW_POWER:
# self.strip.fill(color.BLACK)
self.strip.brightness = 0.1
elif self.state == StateMenu.SHOW_STATE:
self.strip_oben.fill(color.GREEN if self.mqtt.is_open("oben") else color.RED)
self.strip_unten.fill(color.GREEN if self.mqtt.is_open("unten") else color.RED)
elif self.state == StateMenu.CHANGE:
self.anim = [
Chase(self.strip_oben, 0.5, color=color.GREEN, size=1, spacing=11),
Chase(self.strip_unten, 0.5, color=color.RED, size=1, spacing=11),
]
elif self.state == StateMenu.PROGRESS:
if self.state == StateMenu.PROGRESS or (self.change_target and self.doors[self.change_target].inprogress):
if self.change_target == "oben":
self.strip_unten.fill(color.GREEN if self.mqtt.is_open("unten") else color.RED)
self.anim = [Chase(self.strip_oben, 0.05, size=1,
@@ -268,15 +266,34 @@ class StateMenu:
self.strip_oben.fill(color.GREEN if self.mqtt.is_open("oben") else color.RED)
self.anim = [Chase(self.strip_unten, 0.05, size=1,
color=color.GREEN if self.target_state == "open" else color.RED)]
return
if self.state == StateMenu.LOW_POWER:
self.strip.brightness = 0.1
if self.state in (StateMenu.LOW_POWER, StateMenu.SHOW_STATE):
self.strip_oben.fill(color.GREEN if self.mqtt.is_open("oben") else color.RED)
self.strip_unten.fill(color.GREEN if self.mqtt.is_open("unten") else color.RED)
return
if self.state == StateMenu.CHANGE:
self.anim = [
Chase(self.strip_oben, 0.5, color=color.GREEN, size=1, spacing=11),
Chase(self.strip_unten, 0.5, color=color.RED, size=1, spacing=11),
]
def tick(self):
if self.timeout and self.timeout < time.monotonic() and not (self.change_target and self.doors[self.change_target].inprogress):
if self.next_state is not None:
self.set_state(self.next_state, 10)
self.next_state = None
else:
self.reset_state()
self.draw()
if not (self.change_target and self.doors[self.change_target].inprogress): # Freeze timeout while in progress
if self.timeout and self.timeout < time.monotonic():
if self.next_state is not None:
self.set_state(self.next_state, 10)
self.next_state = None
self.redraw()
else:
self.reset_state()
if self._force_redraw:
self._force_redraw = False
self._draw()
for a in self.anim:
a.animate(show=False)
@@ -302,6 +319,9 @@ def main():
try:
while True:
if time.monotonic() - menu.mqtt.last_message_at >= menu.mqtt.MESSAGE_TIMEOUT:
raise RuntimeError("No MQTT message received for 24 hours. Cautionary restart.")
if not btn_oben.value:
if not btn_locked:
menu.button_pressed("oben")