CircleArt/src/org/bandie/circleart/CircleArt.java

66 lines
2.2 KiB
Java

/*
* Copyright (c) 2017, bandie
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package org.bandie.circleart;
import java.util.Locale;
import java.util.ResourceBundle;
import javafx.animation.PauseTransition;
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.util.Duration;
/**
*
* @author bandie
*/
public class CircleArt extends Application {
static final Locale CURRENTLOCALE = Locale.getDefault();
static final ResourceBundle MSGS = ResourceBundle.getBundle("org/bandie/circleart/msgs", CURRENTLOCALE);
@Override
public void start(Stage stage) {
Stage cagStage = new Stage();
CircleArtGUI cag = new CircleArtGUI();
Splash.start();
PauseTransition delay = new PauseTransition(Duration.seconds(4));
delay.setOnFinished(ev -> {
Splash.stop();
cagStage.requestFocus();
});
delay.play();
cag.start(cagStage);
}
}